Monday, October 13, 2014

Bit by Bit - Grace Lag

Explanation for this blog series (Can skip if you're a gamer):

Back in the day, the internet was a source of great excitement, because now anyone could share their thoughts with millions of people. Shortly afterwards, the internet became a source of great frustration, because now anyone could share their thoughts with millions of people.


As one of those people trying to get your eyes to continue reading my words, I am aware of this difficulty, and that you don't want to waste your time. Therefore, I am trying to write about things regarding which I have some experience and can contribute something valuable. Whether I succeed or not is a subjective question that only you can answer for yourself.

For most millennials/Gen Y, especially perhaps those of us in the early years of the generational cohort, video games were a part of growing up. The first Christmas that I can remember distinctly, we got an NES, and 8-bit theme songs immediately began embedding themselves into my impressionable kid-brain. My parents, having bought it for us, decided to see what sort of thing it was, began playing around with it, looked up and found a couple hours had passed without their realizing it, and have instinctively disliked video games in general from that moment on. (They see nothing unusual with an evening of TV watching, however. Accepting the latter and not the former seems like a pretty clear example of generational bias to me!)

Anyway, what I'm trying to do with this series is connect in a humorous but truthful way with a generation who was raised on video games, whether console or computer or handheld. Video games, by their very nature, impact one's ways of thinking very deeply, and have affected our culture so greatly that probably very few people realize the true extent. Arguably, what sports analogies/metaphors were to earlier generations, video game metaphors are to ours.

For example, I know what "well boys, we're in the bottom of the ninth and the bases are loaded" means, but I don't 'feel' the analogy, it's not instinctive. I might even have to pause for a moment to process it. But for millions of us, saying "alright guys, we're at the final boss battle" communicates the same basic idea in an instinctive way. (Attend a business meeting years down the road and I bet you phrases like this will be thrown around.)


Since, for better or worse, so many of my generation's minds have been engaged in game-playing for hours every week for years, to me it only makes sense to speak to this subculture. Paul uses metaphors based on the culture of athleticism in Greek metaculture, something the Gentiles he wrote to (and probably most Jews of the period as well) would be familiar with. Though we are also a culture which highly values athletics and have no trouble understanding these metaphors, I boldly submit that thousands of students who know the meaning of "run in such a way as to win the prize" would still reflexively nod in deeper understanding if one paraphrased it "play in such a way as to beat the level."

So, with that being said, here's the first entry..


Bit by Bit: Grace Lag


(Bit by Bit is a series I'll do from time to time expressing gospel truths through gaming metaphors. The title refers to our progressive sanctification. And, you know, 1's and 0's)

One of the most frustrating phenomena a gamer can experience is lag. Your rocket-dodging skills are rendered useless as your character freezes on screen; a confused second later and you are dead. Or you are trying to recreate the batcave in minecraft and have to mine the same block 3 times before it stays mined. Or your game simply sits there inert until your internet connection stabilizes, and meanwhile your party members are messaging you impatiently. Nobody likes lag, except maybe griefers, who can only be described as the enemies Jesus commands us to love, if indeed we count them as human beings.

Lag is an old word which entered English before Shakespeare, from Scandinavia. (Thought to derive from the Norwegian "lagga," meaning "to go slowly." One imagines a bunch of vikings making fun of that one longship in back with an oar that keeps getting stuck.. "Ja, it's locked up again, they're lagging bad." Sweden's gaming culture has deeper roots than I'd realized...)

The word has a variety of connotations, but in the gaming sense it is a gap between your input and the realization of that input. This either results in delayed realization, or a failure for your input to have any effect at all. Let us say, for example, you are playing an online shooter, and right before a bad lag, you give the game a command:
<Toss a Grenade>

Having done so, in one sense the grenade can be considered thrown, because, unless your connection gets totally dropped or the lag exceeds a certain time limit, your command will reach its destination, some bits will shift around, and eventually the display will show you a graphical representation of the result. Most games do not have a Ctrl-Z function, so once you have told the game you want to toss a grenade, you cannot then take advantage of the lag-induced delay to quickly Undo the grenade toss, there is no such command. So the grenade, for better or worse, has already been thrown.

Yet in another sense, the grenade has not been thrown. While waiting on the lag to resolve, you do not know at what point in the process of a) the command being issued, b) the execution of the command, c) and seeing the results of the command you are. You do not know whether the grenade's actions have been seen by other people before you, or whether perhaps the delay was simply too long, and the results of the command will never materialize. From your perspective, the grenade has not yet been thrown.

So we could say, regarding the throwing of the lagged grenade, that it is "already but not yet" thrown.

This, as it so happens, is a very important theological concept: in a similar fashion, we say that Jesus is "already but not yet" enthroned.

Christ has received that name above every other name, that at His name every knee shall bow in heaven and on earth and under it. He has been proclaimed Lord; He has won the victory. Yet Paul says in 1 Corinthians, that He must reign until all His enemies have been put under His feet. If Jesus already won, what's all this "until" business? If the command was effective, why can't we see the results of it?

Lag.
Intentional Divine lag.

God is purposefully delaying the inevitable earthly display of Christ's victory and rightful status of sovereign Lord of all creation. There is no extra requirement Christ needs to fulfill, no steps God must take before Jesus is ready to assume His place as the Alpha and Omega, the God-King of a world burned clean of evil. Jesus assumes humanity, wins the total victory, comes back to life as the firstborn of the dead, ascends into heaven with the disciples thinking He will return at any moment, and... pause. Confusing lag in the display of what is proclaimed to have already occurred, and that was two millennia ago.

But why would God introduce two thousand years of lag into His victory? 

Short answer: For us. The lag is the world's limited-time opportunity to come to God before the end.
Jesus won the victory, and before He takes charge, He delays, offering the world the chance to change their allegiance, to join His side before He destroys all His enemies, which they currently are. That is purely grace. And it is intentional grace, because His self-sacrifice and victory over sin and death were unnecessary for Himself. He did it for us, so that we could share in His joy instead of perishing in His wrath.

The Apostle Peter talks about this in 2 Peter chapter 3:
But do not forget this one thing, dear friends: With the Lord a day is like a thousand years, and a thousand years are like a day. The Lord is not slow in keeping his promise, as some understand slowness. Instead he is patient with you, not wanting anyone to perish, but everyone to come to repentance.
Peter is saying, I think, something to the effect of: "I love you, but you really shouldn't complain that after saving you, God is delaying His return to save other people too."

It's natural, of course. No one likes lag. Paul says in Romans 8 that all of creation and our own inner selves are groaning in frustration at the delay. But the delay is for the salvation of millions of people from every tribe, clan, people group, and language.

So we have to endure the lag because we know the reason for it, though no one specifically enjoys it. Except possibly griefers, as I mentioned earlier, but Peter mentions their ilk a few verses earlier in chapter 3 as well: 

Above all, you must understand that in the last days scoffers will come, scoffing and following their own evil desires. They will say, “Where is this ‘coming’ he promised? Ever since our ancestors died, everything goes on as it has since the beginning of creation.”

In other words, scoffers gonna scoff. But we know that the level isn't completed until the required number of hostages are saved, and that having been rescued it's our job to free other hostages. Would you want Jesus to come back before your friends are saved? Take advantage of the lag, then, and tell them about Him.
This game has no save points or restarts; when it ends, it's over.

TL;DR:

God's gracious lag is a chance for the world to quickly swap to His side, because Jesus is just about to log onto the server, and as we all learned in Unreal Tournament, you want to be on the side that has the Redeemer.

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