Showing posts with label 2 Timothy. Show all posts
Showing posts with label 2 Timothy. Show all posts

Friday, May 29, 2015

Christians: Prisms, and Space Probes

Prisms


Let's start with prisms.
Have you ever seen how a glass prism splits and reflects the light that passes through it? Most of you probably have, in science class or on that Pink Floyd album cover if nowhere else.

That's right. I am using this for an illustration of our life in Christ.
1 Cor 9:22 all the way.


Like a mirror, the prism doesn't generate its own light. It takes the light it receives and reflects/refracts it out into the space around itself.

Actually the Pink Floyd triangular prism example above is about as simple as it gets. Anyone who's seen cut crystal for things like fancy light fixtures knows that the more facets a prism has, the more light it reflects in more directions. There's a reason diamonds are elaborately faceted into what's called a "brilliant" cut.

And if you are truly seeking to follow God, you will not feel like you're being gently sanded into a smooth sphere; you will feel like He is cutting pieces off of you. Smooth spheres might have a certain inner luminescence, but they don't reflect the light like multifaceted gems, don't send it shooting out in rainbow sparks. The gemstone must "suffer," must be cracked and fractured, to assume that kind of final brilliant form.

This is not a diamond commercial. Do your research, some are "blood diamonds" indeed.

The more we are shaped by God, the more we reflect the light of truth from Him to those around us. Yes, we do not merely passively shine; there is effort involved, but if we are not mature in our faith, if we have not sought out God to be in His presence, we are not going to put forth His light as we could, because we are simply not the right shape to do so. We must undergo fruitful suffering, to let the gemcutter grind new facets that will reflect His glory in new ways.


Note: Missionaries

So if believers are like prisms that reflect/refract the light they receive all around them, missionaries are simply prisms that have been placed far away, in places that may be quite dark. Imagine a fine cut gem* in a coal mine. Shine a light on it, and the effect is dramatic in the total darkness. Yet we cannot do anything to the coal, we can only keep reflecting our Lord's light; it is He alone who can exert the infinite Divine pressure to convert the coal into the rough diamonds for whom the cutting and polishing process can begin as it once began for us. (*- You can immediately see a problem with sending immature believers to the mission field...)

Left by itself in the coal mine, however, the jewel's reflective surface will quickly be coated by coal dust and stop reflecting light. In a nutshell, this is why missionaries need your prayer so much. It's not business as usual; we're not only in a darker spiritual environment, but being here tends to slowly dim our reflectiveness too. We need to be covered in prayer so that the coal dust doesn't stick to us and obscure our light, especially when the enemy is slinging it at us.


Space Probes


A prism doesn't only reflect more light by having more facets, of course. It also depends on how it's oriented with respect to the light it is receiving. (If you have ever played with a prism, or a dangling bit of chandelier or light fixture, you will no doubt have noticed that turning it at different angles towards the light changes how the light is reflected)

So orientation to the light is important, especially as we have "not yet been perfected" and are still undergoing sanctification. Our reflection is still partial and unbalanced; we need to stay rightly oriented to God for our light to shine effectively.

When discussing a craft in flight, especially space flight, one can speak of altitude but also attitude. Attitude in this context refers to the orientation of the craft with respect to some other frame of reference. (It could be the orientation of a space probe with respect to the mysterious planet it circles, or to an inertial frame of reference, etc.)

Bad image quality, but you get the idea.



Without the right attitude, an accelerating spacecraft orbiting, say, the Earth, will soon leave its proper orbit. It might dip too low, begin coasting through the Earth's outer atmosphere, and be dragged down, burning up in an unplanned, fiery re-entry. Conversely, it could swing too wide, begin to escape the earth's gravitational field, and head out into deep space.

Believers are no different. Without the right attitude -without the right orientation towards God- our effort will not result in productive progress for the Kingdom. We might sink lower and lower and burn out, or raise our opinion of ourselves higher and higher and grow distant from Him. In fact, with the wrong attitude, the more effort we put in, the faster we move in the wrong direction.

This is why ministry progress is a dangerous and misleading focus for Christians. Our focus must always be God. He is our frame of reference. If we are rightly oriented with Him, our efforts will progress in the right direction, in fact that's all they can do. On the other hand, if we aren't, all our efforts only take us further from where we need to be. It might look good at first; sometimes an orbit decays slowly. But sooner or later, without an attitude adjustment, we stray. God then graciously allows us to be zinged by a mini space rock at thousands of miles per hour, which hurts and confuses us, but has the effect of knocking us closer to our proper orbit around Christ.


Summary

 

So, what's the point of these two little analogies? Just two ways of thinking about our Christian lives.

First, in order to reflect the light of God's truth to those around us, we need to be in the right shape. This involves fruitful suffering, as Paul talks about in 2 Timothy, to chip pieces off until we are like a brilliant gemstone that does not merely receive the light but reflects it back into whatever context God places us in.

Second, if we don't maintain the right attitude to God, our eternal frame of reference, not only will we not reflect Him as strongly as we could, but our "progress" in ministry will, slowly or quickly, be leading us in the wrong direction. We need to constantly reorient ourselves with respect to God, through His word and time seeking out His presence, to make sure our orbit isn't decaying, leading us spinning out into the depths of space or crashing in flames down to earth.


You don't want to be this kind of shooting star...
Actually, biblically speaking, falling stars are pretty
much always bad news in general

Wednesday, October 22, 2014

Bit by Bit - You are Not an NPC

 (Bit by Bit is a series I'll do from time to time expressing gospel
truths through gaming metaphors. The title refers to our progressive sanctification. And, you know,
1's and 0's)


Anyone who has played an RPG or MMORPG (not to mention table-top role-playing games) will be familiar with the idea of an NPC. (If you're not, it means "non-player character" or "non-playable character")
Simply put, it is a character which is part of your game experience, but which you do not control. These characters range from allies that can join your party (often providing witty banter in addition to their combat assistance), to sellers in a market, to the various enemies you encounter, to those frustrating hostages in rescue scenario levels that seem to run lemming-like* to their doom given the slightest opportunity.

*- Lemmings don't actually run off cliffs en masse and kill themselves, it's a persistent urban legend. In one famous documentary they even used a device to launch them off the cliffs so they could film it happening as if the lemmings were doing it. Google or Snope it if you don't believe me.


An NPC doesn't have to care about the game because they -are- the game, existing as part of the game for you, the player, to interact with. They're typically just a computer-controlled character, usually responding to some kind of input from you as well, but of course lacking the means to make any real decisions on their own. (Unless the singularity has already occurred and the so-called AI in games has become real AI and is just toying with us, waiting for its change to go Skynet. But real AI is impossible, of course, for reasons I might explain in a future post.)

Incidentally, this is a convenient metaphor for explaining the idea of scriptural inspiration. We say that the Bible is "inspired" by God, with the Holy Spirit guiding godly men as they wrote. Theologians have often pondered exactly by what means this took place. While there are different schools of thought, the tradition I was taught (and hold to) and that most evangelicals would ascribe to based on their views of scriptural infallibility and inerrancy is Verbal Plenary inspiration, which considers Biblical authors to have been "carried along by the Holy Spirit" (2 Peter 1:21) and that every word of scripture is "God-breathed." (theopneustos, from 2 Tim 3:16, a cool word Paul seems to have coined for a concept he wanted to convey, Koine Greek being a language which let you do that sort of thing as English does today)

What this means is that Biblical writers were not NPCs, uninvolved spectators who suddenly woke up from a nap one day and found a glowing scroll and empty ink bottle in their inventory. They really did write the books and letters (or, as evidence seems to suggest for some NT books, dictated them to an amanuensis to copy down for them. Either way, they were generating the content..), and the books beautifully reflect the literary genres of the time and the personality of the human author. At the same time, it is not merely the important thoughts and insights of those writers that were communicated, but the Spirit guided them so that what they wrote was scripture, the true words of God, breathed out by Him. There is a gracious and powerful way in which almighty God works in conjunction with fallible humans to bring forth His own desired work. From the building of the tabernacle, to the writing of the scriptures, to the Incarnation itself, and our sanctification and ministry today; we are not NPCs either.

We can act like it, though. We can claim we have no responsibility, claim that God's sovereignty means we can be fatalistic and not fulfill the tasks to which He has called all believers, and those which he reveals to us and calls us to pursue as individuals or couples or teams. "If it's God's will, it will happen," may be true of His revealed will, but maybe it is His will for you to go do that thing today, and not doing it would be sin.

Paul said, regarding our lives in Christ, that we should run in such a way as to win the prize. In the previous post, I suggested a paraphrased adaptation for the gaming generation might be "play in such a way as to win the game." (2 Tim 2:5 makes it clear this doesn't mean cheating is an option.) So would it make a whole lot of sense to play the game by getting a house in an NPC village and just kind of loitering around? Or trying to stand by the village gate and suggest quests to other people while not starting any?

God has given us a mission, a quest, a calling, and it's to bring the gospel to every person, everywhere. Not to save them; only God can do that. And we can't believe -for- anyone else, as much as we sometimes want to (God knows -and that is not taking His name in vain- how I have wanted to). But we can share the reality of what God has revealed to us, about Himself and our human condition. 2000 years later, the campaign is ongoing. The world has been forever changed, previous generations did and are doing their part, but large portions of it remain unreached, and that's our part.

Half of all online free multiplayer RPGs, it seems, start with the same task: go to the [grassy field], collect 7 [gopher pelts], and bring them back so this NPC can make a [jaunty hat]. You will receive [a tattered cloak] or some other thing that's only useful for the next 5min of the game as your reward.

It's not a surprise to anyone who's played an RPG or two, let alone many, that you have to start with small tasks and work your way up to big ones. Before you can receive the quest to slay the Vermicious Knid that dwells in the Stygian Pit of the Fire Swamp, there are those gopher pelts. Some believers, typically younger believers but not necessarily, want to "change the world for God." I'm not mocking this desire, I think it's wonderful and necessary, if coming from a desire to see God's kingdom advancing and a willingness to "become less, that He might become greater" and be a living sacrifice to see that happen for His glory.

What I would encourage those people to understand is that you have to start with the gopher pelts. As a missionary, I've observed that a lot of people think missionaries are magically transformed into conduits of God's grace and power either by taking on the role itself, or by going to live far away for the sake of the gospel. While both of those things can have a profound effect on our walk with God, both through suffering of all kinds that makes you rely on Him and from seeing how brightly His glory shines when your surroundings are especially dark (and there are different kinds of darkness) -it's not magic. It's much more like 'grinding' quests than most people know. Gopher pelts every day, from gophers that rarely drop them.

But: once you've taught the little kids Bible stories and caught their colds, or spent time listening to the homeless and impoverished and begun to question fundamental aspects of your own worldview, or patiently served the disabled elderly with no glory and little thanks, or shared the gospel with that curious but resistant friend for the 11th time, and then God calls you from the Sunny Labyrinth of Suburbia or Concrete Canyons of the Inner City to serve Him in the far away Jungle Encampment or Mountain Village or Grand Market of Cydonia, after you've done all that...

You suddenly find that those little +3 to Patience and +5 to Courage and God-Moment drops you've been collecting in familiar and even boring settings have prepared you to be able to attempt and sometimes succeed at the exotic and unfamiliar missionary quests you discover in your new home-far-away-from-home. And what are those quests, you ask?

Well, there's lot of...
Teaching little kids Bible stories, spending time with homeless and impoverished people, serving the elderly, sharing the gospel repeatedly-hey, sound familiar? It turns out much of what you'd do overseas as a missionary is what you could have already been doing where you are now.* And, the more you did it in your "normal life," -which is anything but normal, it is a defiant stand of goodness and love against a world reeling from sin and stained in darkness- the more successful you'll be at it in your missionary life, should God call you to that. If not, it turns out you have the opportunity to be the Church that withstands the gates of hell wherever He has currently placed you. (He has, you know.)

*- Yes, missionaries have cool adventures and bizarre experiences too, but that's not a average picture of your typical missionary life day-to-day. Like I said, gopher pelts. Although those quests like rescuing Crown Prince Huang from the Ancestral Demons dwelling in the Haunted Iron Fortress with the Sword of the Spirit and the power of the Name really do happen too... we have good stories for a reason.

In conclusion we are not NPCs, not non-playable characters, we are the ones who are called to serve wherever we find ourselves. Whether the adventure on our plate is loving our irritable coworker or smuggling Bibles into a closed country, it is not "for those people who do those things" to take care of while we wonder whether God will call us to serve Him. Because we are those people. We are the called.

TL;DR: We are the called. Start collecting those gopher pelts.